Games and Economic Behavior, Elsevier, vol. " Psychological games and sequential rationality," Geanakoplos, John & Pearce, David & Stacchetti, Ennio, 1989.Qt8389x8z2, Department of Economics, UC Santa Barbara. University of California at Santa Barbara, Economics Working Paper Series " Relative Payoffs And Happiness: An Experimental Study," Charness, Gary B & Grosskopf, Brit, 2000." Relative Payoffs and Happiness: An Experimental Study,"Įconometric Society World Congress 2000 Contributed Papers " Relative payoffs and happiness: An experimental study,"Ĥ36, Department of Economics and Business, Universitat Pompeu Fabra, revised Jan 2000. Since high transfers are relatively more common, player 1 makes more money when second movers are in a bad mood. We find that a bad mood implies more reciprocity while a good mood implies more generosity. These two moods lead to significant differences in player 2's behavior. #Moods game movie#Mood induction was effective: subjects who saw the funny movie reported a significantly better mood than those who saw the sad movie. To induce a 'bad mood', subjects in the role of player 2 watched a sad movie before playing the game to induce a `good mood', they watched a funny movie. Subjects play this game in two different moods. Player 2 is generous if an effort is incurred even when no transfer is received. We say that player 2 reciprocates if effort is increasing in the transfer received. Higher effort is more costly for player 2, but it increases player 1's payoff. In the second stage, player 2 chooses an effort level. In the first stage of the game, player 1 chooses a transfer to player 2. We test the effect of players' moods on their behavior in a gift-exchange game.
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